Polo is a team game like no other. Although the basic
pattern is much like ice hockey, soccer, lacrosse or basketball, it takes two heads, six
legs and a pair of arms to play polo.
The fact that the
player holds a mallet in one hand and accurately manipulates a 4 1/4 inch ball seven feet
away from his shoulder with a hitting surface the size of a pineapple renders the game
difficult, but not necessarily unique.
Polo is such a fast
and fluid game that it makes team play an enormous accomplishment when compared with other
sports. The most important ingredient for a player is anticipation. Just as in ice hockey,
anticipation makes the big difference.
What makes polo so
truly unique is, of course, the horse. It isn't just equestrian skill, it's the horse as a
being, as an independent ego and ultimately, in the purest form as an alternate ego. The
horse is as great a challenge as the game itself, in fact, the two cannot be separated.
Eight players on eight
horses combining stunt riding with a juggling act. The objective though, is not a mere
show of skill, it's winning the game. It is that competitive desire that drives these
players and brings out that sharpened ability; that ability which tests their balance to
the extreme and heightens their reflexes and courage to where danger is repeatedly
challenged, yet defied over and over again.
Two major concepts are
the keys to making sense of a polo game and enjoying it too. One is the underlying
philosophy, and the other is a technical feature of the game. The principle is that polo--
good polo, is a team sport! The technical concept is the "line of the ball."
The principle
governing the rules of the game is safety. The impact of two 1,000 pound horses colliding
at full gallop is something to be avoided at all costs. Even the most responsive horse
cannot abruptly halt from a fast gallop to avoid a collision, let alone when a rider is
not aware of another horse coming.
If players were
permitted to approach the ball from any and all directions, there would be none left to
play the game. Imagine an unmarked four-way intersection with cars just speeding though
and you can see what we mean.
The line of the ball
becomes the sacred principle behind the rules. It is the imaginary line that the ball
creates as it travels. The line remains set until the ball changes direction and a new
line is formed. A line may only be violated or crossed when there is no safety
consideration involved. The umpires, guided by the Rule Book, are the sole judges of all
such situations.
The "line of the
ball" is the path the player travels to either reach a ball or meet it. When two
players ride to the ball, both hoping to hit it, one forward and the other backward, they
must ride either side of the line so that both will have access to the ball. When two
players ride to the ball from opposing directions, they can only hit the ball on their
right (off) side, and that way they remain on different sides of the line to hit the ball.
At times the ball
might change directions so quickly that a player might become confused as the the exact
line. Or, a player, because of poor horse control, or improper judgment, might cross the
line; or a player might err by thinking he has time to cross the line without endangering
an oncoming player. In all of these cases, the umpire will blow his whistle for a foul.
Depending on the severity of the infraction and the danger factor, a free hit is awarded
to the fouled team from as close as 15 yards toward an undefended goal to as far away as
25 yards.
An outdoor polo game
consists of four chukkers which each last seven minutes. A different horse is used for
each chukker, thus the term "my string of ponies".
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